Draft: Aux Rewrite: Grenades and Explosives
Below is a list of fixes and updates:
Blue Shadow Virus removed Dioxis removed Vapnation Zeus module replaced with new smokes All AI units have had their RD501 grenades replaced
Thermal Detonator:
- Ammo, mag and throwmuzzle weapon rewritten completely
- New beeping sound
- New explosion sound
- New displayname for easier finding
Thermal Imploder:
- Ammo, mag and throwmuzzle weapon rewritten completely
- New beeping sound
- New explosion sound (dependency removed)
- New displayname for easier finding
Thermal Impacter:
- Ammo, mag and throwmuzzle weapon rewritten completely
- New beeping sound
- New displayname for easier finding
- New UI Image
Throwable C-type:
- Ammo, mag and throwmuzzle weapon rewritten completely
- New beeping sound
- New explosion sound
- New displayname for easier finding
- New model
- New UI image
C-25 Flash Grenade:
- New Star Wars Themed flash bang designed to replace the ACE M84s
- New Model
- Grenade now bounces
- New displayname for easier finding
- New UI Image
- M84s removed and replaced in enemy unit inventories
CIS Thermal Detonator:
- Ammo, mag and throwmuzzle weapon rewritten completely
- New explosion sound
- New displayname for easier finding
- RD501 variant removed and replaced in enemy unit inventories
Smoke Grenades
- White, blue, red, green, purple and orange variants created
- Kobra dependency removed from GLs
- Throwable variants now have physics (except MASH grenade)
- New explosion sound
- New smoke filling sound
- New displaynames for easier finding
- New UI Images
- New MASH smoke beacon model changed
Void-3 Seismic Charge:
- New Star Wars Themed explosive designed to replace the OPTRE C12s
- Smol version of Void-7 from the movies
- New Model
- New explosion sound
- New displayname for easier finding
- New UI Image
- C12s removed and replaced in resupply inventories
Here is the list of things to test:
Thermal Detonator:
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown, has physics and explodes
Thermal Imploder:
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown, has physics and explodes
Thermal Impacter:
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown and explodes
Throwable C-type::
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown and explodes
C-25 Flash Grenade:
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown and explodes -
Flashbang effect occurs -
Grenade bounces
CIS Thermal Detonator:
-
visuals are correct (model and explosion) -
Sounds are working -
Grenade can be thrown and explodes
Throwable Smoke Grenades:
-
visuals are correct (model and smoke color) -
Sounds are working -
Grenade can be thrown and smoke fills -
Grenades bounce
DC15A UGL Smokes
-
visuals are correct (projectile model and smoke color) -
Smokes are working -
Grenades do not bounce
RGL Smokes
-
visuals are correct (projectile model and smoke color) -
Smokes are working -
Grenades do not bounce
DC17A Signal Smokes
-
visuals are correct (projectile model and smoke color) -
Smokes are working -
Grenades do not bounce
All Standard B1 variants
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
New White smoke grenade is present in inventory -
New White smoke grenade is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory
All Standard Human Loyalists
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
New White smoke grenade is present in inventory -
New White smoke grenade is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory
All Deathwatch Units
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
New White smoke grenade is present in inventory -
New White smoke grenade is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory
BX Commando & B1 SpecOps Variants
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
New White smoke grenade is present in inventory (only B1 SpecOps) -
New White smoke grenade is thrown by non-zeus controlled AI (only B1 SpecOps) -
New C-25 Flash Grenade is present in inventory -
New C-25 Flash Grenade is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory -
M84 grenades are not present in inventory
IG-88 Assassin & Suicide Droid
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory
IG-100 MagnaGuard
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
New C-25 Flash Grenade is present in inventory -
New C-25 Flash Grenade is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory -
M84 grenades are not present in inventory
All T-Series Variants
-
New CIS Thermal det is present in inventory -
New CIS Thermal det is thrown by non-zeus controlled AI -
All RD501 grenades are not present in inventory
Edited by Great 501st