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Draft: Aux Rewrite: Grenades and Explosives

MonkeKlinger requested to merge dev/monke/rewrite-grenades into development

Below is a list of fixes and updates:

Blue Shadow Virus removed Dioxis removed Vapnation Zeus module replaced with new smokes All AI units have had their RD501 grenades replaced

Thermal Detonator:

  • Ammo, mag and throwmuzzle weapon rewritten completely
  • New beeping sound
  • New explosion sound
  • New displayname for easier finding

Thermal Imploder:

  • Ammo, mag and throwmuzzle weapon rewritten completely
  • New beeping sound
  • New explosion sound (dependency removed)
  • New displayname for easier finding

Thermal Impacter:

  • Ammo, mag and throwmuzzle weapon rewritten completely
  • New beeping sound
  • New displayname for easier finding
  • New UI Image

Throwable C-type:

  • Ammo, mag and throwmuzzle weapon rewritten completely
  • New beeping sound
  • New explosion sound
  • New displayname for easier finding
  • New model
  • New UI image

C-25 Flash Grenade:

  • New Star Wars Themed flash bang designed to replace the ACE M84s
  • New Model
  • Grenade now bounces
  • New displayname for easier finding
  • New UI Image
  • M84s removed and replaced in enemy unit inventories

CIS Thermal Detonator:

  • Ammo, mag and throwmuzzle weapon rewritten completely
  • New explosion sound
  • New displayname for easier finding
  • RD501 variant removed and replaced in enemy unit inventories

Smoke Grenades

  • White, blue, red, green, purple and orange variants created
  • Kobra dependency removed from GLs
  • Throwable variants now have physics (except MASH grenade)
  • New explosion sound
  • New smoke filling sound
  • New displaynames for easier finding
  • New UI Images
  • New MASH smoke beacon model changed

Void-3 Seismic Charge:

  • New Star Wars Themed explosive designed to replace the OPTRE C12s
  • Smol version of Void-7 from the movies
  • New Model
  • New explosion sound
  • New displayname for easier finding
  • New UI Image
  • C12s removed and replaced in resupply inventories

Here is the list of things to test:

Thermal Detonator:

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown, has physics and explodes

Thermal Imploder:

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown, has physics and explodes

Thermal Impacter:

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown and explodes

Throwable C-type::

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown and explodes

C-25 Flash Grenade:

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown and explodes
  • Flashbang effect occurs
  • Grenade bounces

CIS Thermal Detonator:

  • visuals are correct (model and explosion)
  • Sounds are working
  • Grenade can be thrown and explodes

Throwable Smoke Grenades:

  • visuals are correct (model and smoke color)
  • Sounds are working
  • Grenade can be thrown and smoke fills
  • Grenades bounce

DC15A UGL Smokes

  • visuals are correct (projectile model and smoke color)
  • Smokes are working
  • Grenades do not bounce

RGL Smokes

  • visuals are correct (projectile model and smoke color)
  • Smokes are working
  • Grenades do not bounce

DC17A Signal Smokes

  • visuals are correct (projectile model and smoke color)
  • Smokes are working
  • Grenades do not bounce

All Standard B1 variants

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • New White smoke grenade is present in inventory
  • New White smoke grenade is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory

All Standard Human Loyalists

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • New White smoke grenade is present in inventory
  • New White smoke grenade is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory

All Deathwatch Units

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • New White smoke grenade is present in inventory
  • New White smoke grenade is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory

BX Commando & B1 SpecOps Variants

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • New White smoke grenade is present in inventory (only B1 SpecOps)
  • New White smoke grenade is thrown by non-zeus controlled AI (only B1 SpecOps)
  • New C-25 Flash Grenade is present in inventory
  • New C-25 Flash Grenade is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory
  • M84 grenades are not present in inventory

IG-88 Assassin & Suicide Droid

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory

IG-100 MagnaGuard

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • New C-25 Flash Grenade is present in inventory
  • New C-25 Flash Grenade is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory
  • M84 grenades are not present in inventory

All T-Series Variants

  • New CIS Thermal det is present in inventory
  • New CIS Thermal det is thrown by non-zeus controlled AI
  • All RD501 grenades are not present in inventory
Edited by Great 501st

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