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Overlay application support

mittorn requested to merge mittorn/OpenOVR:overlays into openxr

Basic overlay apps functionality implemented

Overlays in OpenXR are submitted in xrEndFrame, so determining when begin/end frame is tricky

Every overlay update triggers xrBeginFrame, GetPose flushes frame if it running

Tested with godot_openvr plugin and early WlxOverlay versions.

Implement overlay transformation/intersection math.

Free transform matrix cannot be converted to XrPosef directly, OpenXR use different structure for scale, so it use texture bounds to handle inveted basis direction in case of negative scale, size for scale and rebuilds quaternion from euler angles to prevent strange effects.

Edited by mittorn

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