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PBs_PPs_Gl1_improvements

Here I push some improvements on the scripts regarding visualisation of the PB and PP codes in qt.

  • For the PotentialBlocks, I completely replaced CGAL with an in-house triangulation. I made the visualisation of the PBs lighter, by culling the back faces of the particles.

  • For the PotentialParticles, I fixed some bugs concerning lighting, by reversing the front and back faces and choosing a shading regime which uses the normal of each vertex (not of each face), to have a smoother rendering of the particles.

Also, I commented out a potentially-buggy one-liner statement in PotentialBlock.cpp.

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