Change trigger_counter type to point
Fixes #210 (closed)
Here's a test map (shoot the red buttons, after 5 shots the trigger_counter
entity activates a trigger_multiple
entity which displays IT WORKS!):
Source: test2.map
BSP: test2.bsp
With this change, loading a map that uses a trigger brush as a trigger_counter
entity will result in this type of error in the NetRadiant console:
entity 4: type trigger_counter: discarding brush 0
NetRadiant will display this entity at origin 0 0 0
. After compiling the map, however, the entity will apparently work as expected and nothing will break.
Test case: test3.map
Edited by Spike29