Darkzone: fix some warnings
Fix some q3map2 or in-game warnings on Darkzone:
- Make the xonlight01 models non-solid, it fixes a
Collision_ValidateBrush
warning on map loading. - Fix a few light entities with missing targets.
- Delete an empty
_decal
entity.
The xonlight01 models are already surrounded with playerclips so making them non-solid won't affect player movement, and as discussed on Matrix projectile physics is currently only done on the server so merging this to master
should be fine.
Edited by Spike29