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Darkzone: fix some warnings

Spike29 requested to merge Spike29/darkzone into master

Fix some q3map2 or in-game warnings on Darkzone:

  • Make the xonlight01 models non-solid, it fixes a Collision_ValidateBrush warning on map loading.
  • Fix a few light entities with missing targets.
  • Delete an empty _decal entity.

The xonlight01 models are already surrounded with playerclips so making them non-solid won't affect player movement, and as discussed on Matrix projectile physics is currently only done on the server so merging this to master should be fine.

Edited by Spike29

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