Fix nonsolid grates and glass on several maps
Due to a breaking change in the way q3map2 determines brush solidity (netradiant#187 (closed)), some maps had nonsolid grates and/or glass after a recompilation (master
is unaffected, fortunately).
This MR addresses this problem by replacing common/nodraw
or common/nodrawnonsolid
on the extra grates and glass faces with common/weapclip
(thanks @divVerent for the tip, I was going to use common/caulk
initially, which isn't always the best choice).
This MR also includes the lights changes introduced in !180 (closed) (I checked out bones_was_here/light
then created this branch).
Edited by Spike29