Add trident map
Apparently there is a vote about adding trident as another default map for Xonotic. For legal things to be clear: I release trident map under GNU GPL 3 or any later version. I added license entry and file in last commit, so it is also clear from source files.
EDIT: the vote passed - https://xonotic.org/teamvotes/432/
Merge request reports
Activity
assigned to @SpiKe
added 1 commit
- 7177d502 - Use the latest waypoints made by terencehill
changed milestone to %Xonotic 0.8.6 - Mapping
added 2 commits
added 1 commit
- 2bfb3e7e - Edit shaderlist.txt, as map_trident.shader doesn't exist
- Resolved by Spike29
I took the liberty of editing the map a bit:
- Added @terencehill's latest bot waypoints
- Renamed some entities (weapons, armor and health items) that were still using the legacy names.
- Fixed a few misaligned textures and brush issues: https://imgur.com/a/xxgveUq
- Switched to the sRGB colorspace by adding the "-sRGB" flag in
trident.map.options
. The result looks good imho (almost identical to the non-sRGB version), but please take a look :) - Made some brushes detail (e.g. the trident logos, the teleporter frames, the protruding bricks, etc.). It looks like it reduced the compile time a bit, and also got rid of a compile warning (q3map2 warned that >90% of the brushes were structural). It could still be improved though, the stairs for example are still structural. However the map builds in ~10 minutes so it's probably not a big problem.
The custom texture
map_trident/base_concrete4b_captop.tga
seems to be based ontrak4x/base-concrete4b
but comes with no associated shader, unlike the trak4x texture. Maybe it would be worth reusing that shader in amap_trident.shader
file?
added 1 commit
- b5a75e78 - Replace the custom texture with trak4x/base-concrete4b
mentioned in merge request !171 (merged)
mentioned in commit 2d806269