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Created date
Classify arc and shockwave as "new toys"
!1344
· created
Sep 01, 2024
by
bones_was_here
Topic: Weapons
2
Approved
updated
Sep 06, 2024
q3compat: New Devastator cvar for mimicking q3df rl's horizontal force 1.2x multiplier
!1161
· created
Apr 25, 2023
by
Dr. Jaska
Q3A, Q3TA, DeFRaG, CPMA, QL compatibility
MR
Waiting For Review
RN
Gameplay: Weapons
Topic: Weapons
13
1 of 2 Approvals
updated
Sep 02, 2024
Draft: Allow damagepush_speedfactor only apply to self-damage with opt-in cvar
!1117
· created
Dec 28, 2022
by
Dr. Jaska
RN
Gameplay: Weapons
Topic: Balance
Topic: Weapons
18
0 of 2 Approvals
updated
Jul 28, 2024
Refactor weapon filenames to avoid confusions (includes models, sounds, skins, effects and shader scripts)
!1116
· created
Dec 27, 2022
by
LegendaryGuard
Xonotic 0.9
pending-release
MR Size
Huge
MR
Waiting For Merging
Status
Pending release
Topic: Audio
Topic: Models
Topic: Refactoring
Topic: Shaders & Textures
Topic: Weapons
21
Approved
updated
May 22, 2024
Machinegun cold/heat damage multipliers based on accumulated spread
!930
· created
Sep 04, 2021
by
Dr. Jaska
Xonotic 0.9
drjaska/mgspreaddecay
MR
Waiting For Review
RN
Gameplay: Weapons
Topic: Weapons
21
0 of 1 Approvals
updated
Sep 05, 2024
Machinegun time based spread decay, support for inverse spread
!889
· created
Mar 18, 2021
by
Dr. Jaska
Xonotic 0.9
MR
Waiting For Review
RN
Gameplay: Weapons
Topic: Weapons
34
0 of 2 Approvals
updated
Sep 05, 2024