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Make stepping up while jumping reliable

bones_was_here requested to merge bones_was_here/stepup_reliability into master

When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.

The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.

Fixes #2643 (closed)

This will require QC physics or the engine patch https://github.com/DarkPlacesEngine/darkplaces/pull/11

Edited by bones_was_here

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