New features: Ammo and Darkness nades. Improve nades. Fix turrets target and when Tesla turret owner's friend attacks against owner
Added new setup to disable/enable [0/1] nade types (look !876 (comment 1130642864)):
g_nades_napalm
g_nades_ice
g_nades_translocate
g_nades_spawn
g_nades_heal
g_nades_pokenade
g_nades_entrap
g_nades_veil
g_nades_ammo
g_nades_dark
IMPORTANT: Due to the changes, g_nades_spawn
(before) is replaced to g_nades_onspawn
(current) to avoid misunderstandings.
To use the new nade features:
To test, enable the nades included the new nade ones: g_nades 1
, g_nades_bonus 1
, g_nades_bonus_max 4
, g_nades_bonus_score_time 3
, g_nades_bonus_client_select 1
, g_nades_bonus_type 3
, g_nades_ammo 1
and g_nades_dark 1
.
To select the nade to throw in-game:
- Ammo nade:
cl_nade_type 10
- Darkness nade:
cl_nade_type 11
EDIT UPDATE 09-04-2023:
New cvars for the current nades:
-
g_nades_spawn_health_respawn
: How much health the player will have when being respawned, if 0, normal health respawn. -
g_nades_spawn_destroy_damage
: Damage caused when spawn nade is destroyed by some attacker. -
g_nades_translocate_destroy_damage
: Damage caused when translocate nade is destroyed by some attacker.
Updated:
-
g_nades_ice_teamcheck
: 0: friendly fire, 1: nade owner isn't affected, 2: don't freeze teammates.
Also fixes translocate nade when getting stuck in some solid place.
Edited by LegendaryGuard