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A few HUD weapon panel improvements

sev requested to merge sev/hud_weapon_panel into master

Currently, the HUD weapon panel distributes the weapon icons very akwardly. The scaling is especially off when arranged vertically, sometimes leaving a gap on either side. So I've made to following changes:

  • Reimplemented the distribution of the icons to better use the available space, and to be more predictable.
  • Added a new cvar hud_panel_weapons_label_scale, to change the label size.
  • Lastly, I've tightened up the HUD editor selection border for all panels, to more closely resemble the selection border in editors like GIMP or Inkscape.

hud_weapons_v

hud_weapons_h

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