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Xonotic
xonotic-data.pk3dir
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LMS updates
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Merged
LMS updates
terencehill/lms_updates
into
master
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19
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21
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24
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3
Merged
terencehill
requested to merge
terencehill/lms_updates
into
master
4 years ago
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12
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21
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24
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1
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It addresses some of the points of
#2419
periodically show waypoints for leaders for a few seconds (by default they spawn every 30 seconds, randomized 25 / 35 so that it's less predictable)
increase player respawn delay based on the number of lives less than the leader (only with 3 or more players)
attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy
HUD panel showing number of leaders and an icon when leaders are visible and lives difference
Edited
2 years ago
by
terencehill
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0
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qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
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@@ -365,7 +365,7 @@ MUTATOR_HOOKFUNCTION(lms, PlayerPowerups)
{
entity
player
=
M_ARGV
(
0
,
entity
);
if
(
player
.
waypointsprite_attachedforcarrier
)
player
.
effects
=
player
.
effects
|
(
EF_ADDITIVE
|
EF_FULLBRIGHT
);
player
.
effects
|
=
(
EF_ADDITIVE
|
EF_FULLBRIGHT
);
else
player
.
effects
&=
~
(
EF_ADDITIVE
|
EF_FULLBRIGHT
);
}
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