LMS updates
It addresses some of the points of #2419
- periodically show waypoints for leaders for a few seconds (by default they spawn every 30 seconds, randomized 25 / 35 so that it's less predictable)
- increase player respawn delay based on the number of lives less than the leader (only with 3 or more players)
- attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy
- HUD panel showing number of leaders and an icon when leaders are visible and lives difference
Edited by terencehill