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Reimplemented Keyhunt HUD modicon panel

sev requested to merge sev/hud_kh into master

The current Keyhunt HUD modicon panel is overly complicated and inconsistent with other gametypes:

  • It uses most of the available space to show the original key color, which is irrelevant for the gameplay
  • Teams are not grouped
  • Ownership is conveyed with different alpha values, which is difficult to understand
  • As a result, you get an "RGBA salad"

This branch reimplements the panel:

  • Each key is shown in the color of its current owning team
  • Keys are grouped by team
  • The icons use the same taken/carrying/dropped pattern used for CTF
  • The icons blink if RUN HERE is shown
  • The icons are more evenly distributed in the available space, esp. in the case of fewer than 4 teams

kh

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