Add dedicated messages for Onslaught control points without name
Fixes #2265 (closed). Replaces and closes !721 (closed).
This MR does what I suggested in the first post of #2265 (closed). There are separate messages for when an Onslaught control point has no name, written in such a way that they can be properly translated.
Please review and test. I don't really have a clue how the code works, so please bear with me. :)
I tested it myself and I found no bugs.
How to test:
- Play on a map w/o control point names like Courtfun
- Capture a control point
- Destroy a control point
Look inside the console and in the centerprint message after each event.
Now repeat on a map w/ control point names like Running Man CTF to verify the other messages still work.
Edited by Wuzzy