Skip to content

Control spawnfuncs from QuakeC

TimePath requested to merge TimePath/spawnfuncs into master

This will allow seamless map resets by deleting and respawning all the map entities, among other things. Will be implemented in another phase after this one.

Whether entities act as spawners for themselves of fully replace themselves on load, the hash is the same, and differs only due to being initialized in a different frame

Edited by TimePath

Merge request reports