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Q1BSP: make the player's bbox fit the player's cliphull

bones_was_here requested to merge bones_was_here/q1bsp_hitbox into master

This is necessary for correct collision behaviour (otherwise the player's "head" can poke into ceilings).

Also sets the correct bbox on Q2BSP and disables crouching on Q1BSP.

Q1BSP: use cliphulls for collision detection

Implements #2895
Fixes various collision problems on Q1 maps.

Edited by bones_was_here

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