Added a delay (1sec default) before counting round's score for CA, FT and Survival to allow for ties.
Whitelisted because round_timelimit was also already whitelisted and this changes gameplay by about as much.
It is up to debate if this MR can or can not be merged without a balance council vote, see first line.
Defaulted to 1s because it felt like a good amount of time before evaluating score.
Things which could be added but I don't want to scope creep this MR:
- In the future for improvement ideas
- the end delay countdown could be reset if a player takes damage so that they can burn in a lava pit for a longer time than the end delay.
- the end delay countdown could be paused if any player has a hurt trigger below them and they are airborne.