Panel HUD
FruitieX created issue on 2010-03-08T12:12:08Z:
TODO:
00:26:03 < FruitieX> headshot/melee icon code-
00:26:43 < FruitieX> - teamcolors shown correctly for spectators (currently only uses the playerslot of the spectator for some reason)
00:27:29 < FruitieX> - menu slider that looks in the skin folder and detects all available border_**.tga and dock_**.tga and adds them to the correct dialogs? or << and >> buttons with previews of the borders/docks(currently those are just hardcoded)
00:28:13 < FruitieX> - correct positioning of the HSL color picker cursor after loading cvars (currently just defaults to bottom right)
00:29:28 < FruitieX> - possibly invent more (random) centerprints for some events
00:29:37 < FruitieX> telefrag icon needed!-
00:30:02 < FruitieX> - teamcolor glow box around names in the notify panel
00:33:46 < FruitieX> - teamcolor testing from the menu needs a cleaner way than being a checkbox to force it on…
- expand and light up weapon in weapons panel at pick up- Would likely just be annoying now with the animated weapons panel
- (not bound) is shown in the vote panel as the binds with a fresh config, but why?-
- could maybe consider integrating cl_showspeed and cl_showacceleration with the panel hud system a bit better
- X enterd/leaved the game/team to notify panel? or as centerprint?
- better handling of mouse cursor skin (i.e. fallback to menu defaults if a skin doesn’t exist)
- healtharmor shows incorrect values for health at round end (usually insanely high)
- separate kill message for secondary nade
21:11:16 <
divVerent> - "press team menu to adjust" 21:11:21 <
divVerent> - vote keys appear as “not bound” -