Broken electro and blaster shadows
If fake stencil shadows are enabled r_shadows 2 and soft shadows are disabled r_shadows_shadowmapping 0, the electro casts a shadow with lots of artifacts.
Shadows of all other weapons are fine, so I assume there's something wrong with the electro model itself.
header | header |
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electro master 1 | electro master 2 |
electro master zoom |
This issue is present in Xonotic git with the engine at div0-stable branch, at master branch r_shadows doesn't work at all, see darkplaces#259.
Edited by LegendaryGuard