Q3defragcompat different double jump mechanics
Different double jump mechanics. In q3 double jumping is on a timer, if a player jumps again within x time their jump height is higher. In Xonotic double jumping just seems to be tied to having upwards momentum after jumping. This makes it impossible to double jump using low ceilings/objects on which you can bang your head on and get back on the ground faster in time to pull off a double jump as the timer hasn't reached 0 yet. Teleporter jumping is also erased in Xonotic as teleporters don't carry upwards momentum making it impossible to double jump by jumping before a teleporter and after it but they do not reset the double jump timer in q3 allowing double jumps to happen.
Edited by Dr. Jaska