wrong Y axis rotation for misc_clientmodel & misc_gamemodel entities
The models looks correct in Netradiant when rotating it in the Y axis and the shadows are casted in the right direction by q3map2 when the key "_cs 1" is set for the entity.
But as seen in the pictures, the Y axis of the model is wrongly inverted when playing the map.
PD: I'm using the "angles" key of the entity as I'm rotating it in the three axes.
Edited by Julio César