Get disconnected from server at match start
- Warmup mode
- Everyone is ready
- When countdown hits 0 and you are supposed to spawn, you get disconnected
Happened two times to just 1 player (but not the same).
We played CTF on the map "jenseits_m1". It only happened there today, but it did not happen before on that map.
Error log:
Host_Error: client: Bad string
QuakeC crash report for client:
s19936: ./client/view.qc:2017: CALL1 HUD_Scale (=HUD_Scale())
s19937: ./client/view.qc:2017: STORE_V GLOBAL1, GLOBAL10
s19938: ./client/view.qc:2017: MUL_F GLOBAL36257, autocvar_cl_reticle_weapon_alpha (=1), GLOBAL16
s19939: ./client/view.qc:2017: STORE_V GLOBAL36263, GLOBAL4
s19940: ./client/view.qc:2017: STORE_S GLOBAL36260, GLOBAL7
s19941: ./client/view.qc:2017: STORE_V GLOBAL19064, GLOBAL13
s19942: ./client/view.qc:2017: STORE_F GLOBAL177, GLOBAL19
s19943: ./client/view.qc:2017: CALL6 drawpic_builtin (=drawpic_builtin())
./client/view.qc:2017 : _CSQC_UpdateView : statement 1061
:251 : CSQC_UpdateView : statement 5
Host_ShutdownServer
CL_Disconnect
Completed demo