target_speaker spawnflags
C.Brutail created issue #203 (closed) on 2010-12-05T12:56:32Z:
It would be very nice for interactive map sounds, if target_speaker entities would support the default spawnflags, such as:
Check Boxes/Spawnflags LOOPED_ON: sound will loop and initially start on in level (will toggle on/off when triggered). LOOPED_OFF: sound will loop and initially start off in level (will toggle on/off when triggered). GLOBAL: sound will play full volume throughout the level. ACTIVATOR: sound will play only for the player that activated the target.