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Garux authored
misc... * fix: select inside and touching: ignored ANY filters and hiding, and region * fix: M3 tex paint/grab ignored _hidden_ models * fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters * fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters * fix: tex find/replace: ignored any filters, regioning & hiding * fix: shift+a by classname: ignored filters, hiding, region * fix: floor walker ignored group ent filters * fix: csg subtract ignored group ent filters * fix: invert selection: ignored group ent filters * fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead) * fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox) * fix: csg merge two group ents = empty group ent * fix: csg subtract group ent completely = empty group ent * fix: hollow group ent: could produce empty group ent * func_groups are filtered by world filter only, not entities one * new func_group filter, filterBar button; Rightclick = create func_group
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