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  • Thomas Debesse's avatar
    q3map2/light: introduce -nobouncestore · 43b1afe9
    Thomas Debesse authored
    when storing computed lightmap on each bounce, user can interrupt compilation and
    get working files, but it spends allocation time (which is slow and single-threaded
    
    with this option, user can decide to only allocate lightmaps on the very final
    bounce, it means it can't be interrupted, but it can save a lot of time
    43b1afe9