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Some VFS fixes: attempt to load .pak and .wad, load png fallback even if game does not support png, do not load engine path twice

Thomas Debesse requested to merge illwieckz/netradiant:vfs into master
  • load .pak and .wad files, fix #139 (closed)
  • add .pakdir support for free (but that's not yet useful before map compilers handle it)
  • fix loading PNG fallbacks (notex, etc.) when the game does not support PNG, fix #141 (closed)
  • do not load engine path twice when home path is engine path (happens when the game does not have home path)
  • properly list wads as texture directories, with working tree, per wad texture listing and wad name in texture window title
Edited by Thomas Debesse

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