Some VFS fixes: attempt to load .pak and .wad, load png fallback even if game does not support png, do not load engine path twice
- load
.pak
and.wad
files, fix #139 (closed) - add
.pakdir
support for free (but that's not yet useful before map compilers handle it) - fix loading PNG fallbacks (
notex
, etc.) when the game does not support PNG, fix #141 (closed) - do not load engine path twice when home path is engine path (happens when the game does not have home path)
- properly list wads as texture directories, with working tree, per wad texture listing and wad name in texture window title
Edited by Thomas Debesse