lighting bug making some surfaces invisible
Using daemonmap, on a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).
An example of a broken platform:
An example of non-broken platform (on other side):
For looking at it quickly, I didn't notice a pattern of why some platforms become transparent, and why others don't.
Test map attached: map.zip