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RENDERPATH_GL1* paths no longer support bloom. Fix a bug in D3D9 renderpath where SHADERPERMUTATION_GAMMARAMPS would crash due to using the wrong variable for the texture unit. Enable GL_ARB_texture_non_power_of_two on OSX again - the old OSX versions and corresponding hardware that had issues are long gone. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12381 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=477b95bb
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