sv_sendentities_csqc_randomize_order: send CSQC entities in somewhat randomized order.

Should improve CSQC networking at low rates or high byte rate sending mods.

Tested this on bot_number 3; host_limitlocal 1; rate 4000; map glowplant and getting the Devastator.

  • Default: missiles sometimes appear and sometimes never appear at all.
  • With this change and sv_sendentities_csqc_randomize_order 1: missiles always appear, but may move in a laggy fashion.

Note that this has almost no impact in regular gameplay with our default-configured high rates. This change also does nothing on non-CSQC mods, as DarkPlaces already has a priority system for those. This change is intended to be a significant improvement until a CSQC API has been devised for better prioritization of CSQC entity sending.

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