Move SDL_GL_GetProcAddress after creating GL context
SDL2 documentation says so. In reality it fixes error for kmsdrm driver.
I'm not sure if I should keep SDL_GL_LoadLibrary or is it even works as intended.
SDL2 documentation says so. In reality it fixes error for kmsdrm driver.
I'm not sure if I should keep SDL_GL_LoadLibrary or is it even works as intended.