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Mario/autodemo_netname
7134eacb
·
Patch by packer: Include the player name at the top of the per-client demo
·
Feb 22, 2016
divVerent/yshearing
ac239fc6
·
v_yshearing: Make the cvar take the max angle to apply the effect to; remove...
·
Mar 07, 2016
Alduin_dev/watershader
e5f98e4c
·
* added a cvar to control when the player clipped in the water reflection:...
·
Mar 11, 2016
clang_includepath_fix
62e33941
·
fix include paths so we can build with clang
·
Mar 12, 2016
TimePath/verbs
b1757dce
·
HTTP PUT/DELETE
·
Apr 14, 2016
Mario/noclip_prediction_fix
51f2e8f0
·
Merge branch 'div0-stable' into Mario/noclip_prediction_fix
·
Jun 17, 2016
divVerent/restricted-connect
60176a65
·
Add a cvar net_sourceaddresscheck (default 1) to ignore connect replies from the wrong host.
·
Jun 23, 2016
divVerent/android
ff4d7353
·
Point it at Xonotic.
·
Jul 20, 2016
Mario/unhandled_movetypes
08a4ee3e
·
Add cases for MOVETYPE_ANGLECLIP and MOVETYPE_ANGLENOCLIP, so they don't produce warning spam
·
Jul 30, 2016
Mario/advanced_chat
d0b450f1
·
Merge branch 'div0-stable' into Mario/advanced_chat
·
Mar 12, 2017
Mario/smb
3d3afe25
·
Shorten the command line parameter to smb
·
Mar 21, 2017
matthiaskrgr/stable
cb04dd98
·
change flag trail
·
Oct 11, 2017
divVerent/reset-key-state
532169a8
·
Add an in_releaseall command for debugging/working around stuck keys.
·
Nov 02, 2017
openbsd_build_changes
3b280b83
·
OpenBSD build changes + little code correction as abs
·
Dec 04, 2017
DefaultUser/sdl2_gamecontroller
75538198
·
Use SDL2 SDL_GameController instead of SDL_Joystick where possible
·
Jan 23, 2018
martin-t/curl-timeouts
5856e374
·
attempt to reduce timeouts to fix xonotic-data.pk3dir issue 1780 - doesn't work
·
Feb 07, 2018
TimePath/cmake
570842be
·
Add CMakeLists.txt
·
Feb 18, 2018
TimePath/spawn2
12a5782d
·
Add spawn2, a new spawn builtin
·
Feb 18, 2018
divVerent/fullbright
421e8f3f
·
Mark r_fakelight and r_equalize_entities_fullbright DEPRECATED.
·
Apr 05, 2018
TimePath/master
7abf2afb
·
Revert "Remove unused light attention textures (2D and 3D) since the GL1 path was removed."
·
Jun 02, 2019
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