Raycaster: Fixed creation of shadow map vertex buffers.
The vertex buffer for the shadow map render was updated each frame. Moved it to only be updated once, when the lighting changes in any way.
Closes #387 (closed)
Edited by Thorwin Vogt
The vertex buffer for the shadow map render was updated each frame. Moved it to only be updated once, when the lighting changes in any way.
Closes #387 (closed)