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ACC Sector Splits and Brake Damage

While reading some posts on the Kunos forums on the Shared Memory API for ACC I figured out how to more correctly calculate sector split distances and more accurately capture sector times for the driver currently driving. The current process is as follows:

  • Player sector times are read from Shared Memory and sector distances are captured as soon as the player crosses a sector line.
  • The sector distances are then used for other driver timings to more closely capture sector times.

While contemplating the impact dragging brakes during the formation lap would have on brake life, I realised that I saw brake wear being provided in Shared Memory. I've gone ahead and implemented a rudimentary brake damage value with "max" wear leaving a good 10mm 5mm of brake disks & pads. I'm still hunting for some info on what would constitute full wear, but feel this is a good start even if the values aren't fully reliable.

I've also included the "latest" Shared Memory structures to ease future use of these values (I'm specifically referring to the weather forecast).

P.S. It should go without saying, but in order for the trackmap to correctly display sectors, people will have to clear their old trackmap so that it can be regenerated.

Closes #66 (closed)

Edited by Sas van der Westhuizen

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