Add npc:ask_item() complete with picker menu
Per #27 (closed), this addresses half the concern. Now a new function, npc:ask_item(callback)
can be used to have an NPC spawn an item picker window, where the chosen item gets passed into the callback.
Example code:
local bunny = map:get_entity("bunny1")
function bunny:on_interaction()
game:start_dialog("bunny.want_carrot", function()
bunny:ask_item(function(item)
if item and item:get_name() == "carrot"
item:set_variant(0)
game:start_dialog("bunny.thanks_for_carrot")
elseif item then
-- a non-carrot item is given
game:start_dialog("bunny.no_thanks")
end
end)
end)
end