Civsim
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By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license. -
Significant changes of this merge request have been added to the changelog.
This MR includes an absurd number of changes. A quick summary of the biggest of these:
- Added (much better) town generation
- Added a civilisation simulation layer to world generation
- Added dungeon generation
- Reworking the
ChunkSupplement
type to allow more fine-grained control of entity spawning - Completely reworked the way AO is handled in the shaders
- A lot of small bug fixes
Edited by Joshua Barretto