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Civsim

Joshua Barretto requested to merge zesterer/civsim into master
  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.
  • Significant changes of this merge request have been added to the changelog.

This MR includes an absurd number of changes. A quick summary of the biggest of these:

  • Added (much better) town generation
  • Added a civilisation simulation layer to world generation
  • Added dungeon generation
  • Reworking the ChunkSupplement type to allow more fine-grained control of entity spawning
  • Completely reworked the way AO is handled in the shaders
  • A lot of small bug fixes
Edited by Joshua Barretto

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