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new mobs

Justin Shipsey requested to merge slipped/npc-configs into master
  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.
  • Significant changes of this merge request have been added to the changelog.

Changes:

  • bring relevant mob skeletons in-line with humans, utilizing configs and setting up species/gender traits to describe mobs
  • add "critter" skeleton for very small scale mobs
  • bring the number of non-humanoid species in-game from 2 to 30
  • correct inconsistencies in naming scheme and load.rs formatting
  • realize i've been doing everything wrong
  • panic
  • get sharp and zesterer to carry me out of trouble
  • finish setting up versatile skel_attribute system
  • simplify config format and haul out all the mistakes
  • rebuild all the mobs
  • bring everything to full animation
Edited by Justin Shipsey

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