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broad updates to wooden golem, gnarling chieftain, harvester

gnarling fort:

  • chance to spawn wooden golem at velorite huts
  • golems and gnarlings at chieftain hut are more spatially distributed
  • balance adjustments to number of gnarlings at huts and towers

golem, chieftain, harvester:

  • pathing to comfortable attack distance (rather than directly in front of player)
  • misc. refactoring of attack code

wooden golem:

  • now uses spin and shockwave and abilities, which have more balanced stats

chieftain:

  • longer totem and heavy attack timers
  • reduced damage and slightly longer attack timings
  • separate 'body' to give higher hp and non-fleeing behaviour
  • fixed particle field for red totem (thanks to suggestion from crab) and allowed it to be summoned
  • loot table now uses 'All' and 'Lottery'
  • totems have lower range, less hp, faster ticks (with smaller effect)
  • randomised cooldown for heavy attacks

harvester:

  • mixes up close range attacks with fire breath and pumpkins (the latter creates some gaps in summoned vines)
  • randomised cooldowns for mixup attacks
  • 2 vine summon stages (second is more dense)
  • reduced durations of fire breath, with added cooldown timer
  • loot table now uses 'All' and 'Lottery'
  • modified damage output and health
  • slight change in sprite hitbox height for ensnaring vines to try and fix movement blocking

checklist:

  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.
  • [-] Migrations have been added if applicable (migrations are always necessary for removing/renaming item asset files)
  • Significant changes of this merge request have been added to the changelog.
Edited by horblegorble

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