broad updates to wooden golem, gnarling chieftain, harvester
gnarling fort:
- chance to spawn wooden golem at velorite huts
- golems and gnarlings at chieftain hut are more spatially distributed
- balance adjustments to number of gnarlings at huts and towers
golem, chieftain, harvester:
- pathing to comfortable attack distance (rather than directly in front of player)
- misc. refactoring of attack code
wooden golem:
- now uses spin and shockwave and abilities, which have more balanced stats
chieftain:
- longer totem and heavy attack timers
- reduced damage and slightly longer attack timings
- separate 'body' to give higher hp and non-fleeing behaviour
- fixed particle field for red totem (thanks to suggestion from crab) and allowed it to be summoned
- loot table now uses 'All' and 'Lottery'
- totems have lower range, less hp, faster ticks (with smaller effect)
- randomised cooldown for heavy attacks
harvester:
- mixes up close range attacks with fire breath and pumpkins (the latter creates some gaps in summoned vines)
- randomised cooldowns for mixup attacks
- 2 vine summon stages (second is more dense)
- reduced durations of fire breath, with added cooldown timer
- loot table now uses 'All' and 'Lottery'
- modified damage output and health
- slight change in sprite hitbox height for ensnaring vines to try and fix movement blocking
checklist:
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By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license. - [-] Migrations have been added if applicable (migrations are always necessary for removing/renaming item asset files)
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Significant changes of this merge request have been added to the changelog.
Edited by horblegorble