Prevent camera entering ground
This will have to be done in Voxygen, because the camera doesn't exist in the client. When entering the ground, the camera should "jump" forwards to furthest point from the player that is not in the ground.
This will have to be done in Voxygen, because the camera doesn't exist in the client. When entering the ground, the camera should "jump" forwards to furthest point from the player that is not in the ground.