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Rick van Rein authored
- Based on receiving output to port 254 via a tap in Z80free_Out() - Done well enough to support BASIC programming (and Z80, no doubt) - Damage mechanism is brutal, simply everything all the time - Damage must be split into 4 regions, for both `_from` and `_upto` - Eventually, this would make it a fully event-driven model - The actual writing of pixels is already event-driven or lazy - Current CPU use has risen to ~39% due to writing large regions
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