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Merge GLES and OpenGL rendering code
Potentially closes #93 (closed) and #90 (closed).
Aims to merge GLES code and OpenGL code such that the user could swap between them at launch.
Edited by Tarek Yasser
Potentially closes #93 (closed) and #90 (closed).
Aims to merge GLES code and OpenGL code such that the user could swap between them at launch.