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Updated date
Resolve "Client performance issue during first several frames while blocks are created"
!9
· created
Jul 01, 2022
by
opticfluorine
Initial Release
Doing
Merged
updated
Jul 04, 2022
Resolve "Replace D3D11 Renderer with Cross-Platform Veldrid Renderer"
!8
· created
Dec 31, 2020
by
opticfluorine
Initial Release
Doing
Merged
updated
Jul 01, 2022
Resolve "Migrate to .NET 5"
!7
· created
Oct 25, 2020
by
opticfluorine
Initial Release
Doing
Merged
updated
Dec 31, 2020
Begin implementing network code, development GUI code
!6
· created
May 12, 2019
by
opticfluorine
Initial Release
Doing
Merged
updated
May 28, 2020
Resolve "Add system for loading and unloading world segments"
!5
· created
Apr 28, 2019
by
opticfluorine
Initial Release
Doing
Merged
updated
May 12, 2019
Move TestContentSystem from EngineCore to ClientCore.
!4
· created
Apr 28, 2019
by
opticfluorine
Initial Release
Merged
updated
Apr 28, 2019
Persistence
!3
· created
Apr 28, 2019
by
opticfluorine
Merged
updated
Apr 28, 2019
Create base server
!2
· created
Jan 28, 2019
by
opticfluorine
Merged
updated
Jan 28, 2019
Issue 4 - Cache animated sprites resolved from tile sprites
!1
· created
Jan 27, 2019
by
opticfluorine
Merged
updated
Jan 27, 2019