Possible bug with the number of frames of lifting animation
When the hero lifts a destructible item, there is a problem if the number of frames for the lifting animation of the hero is not 5 (which was the number of frames for the sprite of "A Link to the Past"). I am using 4 frames for this animation, and the sprite blinks after the 4th frame of the animation. (I think the engine assume that there are 5 frames for that animation.) I have checked that if I add a 5th frame, there is no blink at the end of the animation.
I am using Solarus 1.4, and I think I didn't have this problem with Solarus 1.3.