When falling in holes player is centered only on one axis making it a pain to use.
I tried using teletransporters with same point set as destination on top of hole type tiles for pits that drop you on a lower floor but the fact that you get pushed only to center of tile on x or y axis but not both means that anything that isn't a straight line is hell to work with if the lower floor isn't just a clear and empty area since you have to account for player falling partly through a floor and keep any obstacle one whole tile away from holes instead of just away from where the holes are.
For example if I walk up I fall inside the wall underneath as the hole only makes sure the Y axis is centered and doesn't care that X axis should also be adjusted.
Edited by Magnus Pajulahti