Error not really explicit
Created by: Renkineko
I get an error : No animation 'attack' in this animation set
It's not really explicit, I got it with a comparison of a sprite name during the enemy dying (I suppose it's that...).
I had a condition like that : local animation_name = self:get_sprite():get_animation() if animation_name == "attack" and self:get_distance(hero) <= 160 then ... end
When I killed the enemy, the game crashed and the error was the one quoted. To fix the bug, I just replaced the condition by : if animation_name == "walking" or animation_name == "stopped" and self:get_distance(hero) <= 160 then
Don't know why "==" are good and "~=" are not good during hurt/die cycle of the enemy, but I didn't found the error very explicit ^^ Beside, I was creating a new enemy so I knew the problem was from it, no very time lost... But in a bigger release, it could be useful to get more informations (what animation set at least).