crash without message when game::set_command_keyboard_binding() is called before game:start()
Quand les fonctions get/set_command_keyboard_binding sont appelées avant game:start() le moteur plante sans afficher d'erreur.
Le message posté par @Zuko sur Discord pour décrire le problème :
I want to change the buttons from X,C,V to A,S,D. In the initial_game.lua, function initial_game:initialize_new_savegame(game), I added this line
game:set_command_keyboard_binding("attack", "s")
when I run the game it just stops immediately without showing any error message in the console
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