Portes : Animation closing jamais appelé
Code concerné
door_meta:register_event("on_closed", function(door)
local sprite = door:get_sprite()
if sprite:get_animation() == "closing" then
audio_manager:play_sound("others/dungeon_door_slam")
end
end)
sprite:get_animation() est toujours à closed et jamais à closing.
Edited by Zeldaforce