Flickering question arrow in dialog box
In ZSDX, ZSXD, VOADI, and every game that uses the dialog_box.lua script, there is one frame where the question arrow flickers on the screen before the text is fully loaded into the box. Of course, question=1 must be set in the dialog properties.
See this video for a demonstration of the issue:
- I "fixed" this in voadi/voadi@f0cc477c by calling
dialog_box:check_full()
on every draw cycle. - I'm not sure whether this is a good solution or not, but it does fix the problem.
- Original issue: voadi/voadi#268 (closed)
Pinging @llamazing