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Grandma house

Magnus Pajulahti requested to merge unentokku/children-of-solarus:dev into dev

Thought I'd do something potentially useful while figuring out how to use the Quest Editor so made and added some stuff needed to get Grandma house map to work and look ok.

  • Made house entrance doors work like in zsdx(thought about trying to make them work in a way that wouldn't require naming every pair of doors and sensors but since there aren't that many doors didn't bother) and added doors to gem house and grandma house maps.
  • Edited low height wall tiles to look more like walls and less like a line of individual blobs.
  • Added less fancy looking carpet options(current ones didn't really look like something you'd use as a entrance mat). While trying to make a carpet ended up with some tiles that looked more like a wooden hole cover or such so added those too.
  • Baseboard graphics to fill room edges with.
  • Thought about adding a non-brick indoor walls with wallpaper or such but didn't feel like it so left the place I'd have used them at blank.
  • Made grandma talkable but the way she decides what to say based on values "b30, b28, b37, b26, b68" made me want to change how that works but since I didn't get around to even adding smith cave left it as is for now.

Screenshot: Grandma house screenshot

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